Graphic Novel and Art Book to Simul-Launch with Dead Space 3


Comic-Con is always good for at least a few comic/graphic novel video game tie-ins, a tradition that held true at this weekend’s New York showing. The Splinter Cell series has a graphic novel on the way to lead into Blacklist. Naughty Dog has announced a prequel comic and art book for The Last of Us. And now EA, with publishing partner Titan Books, is giving Dead Space the graphic novel and art book combo treatment.

The Dead Space: Liberation graphic novel will serve as a prelude to Dead Space 3, telling the back story of Isaac Clarke’s co-up buddy Sergeant John Carver and revealing deep secrets about the Markers across more than 100 pages penned by Ian Edginton and illustrated by Christopher Shy.


Bound with over 300 pages of concept art, sketches and developer commentary, The Art of Dead Space will serve as another companion to Dead Space 3. The hardcover collector’s item will contain artwork spanning the entire Dead Space series.

Both Dead Space: Liberation and The Art of Dead Space are scheduled to ship day and date with the Dead Space 3 PC, PS3 and Xbox 360 launch on February 5, 2013. The graphic novel will cost $17.95, the art book $34.95. Basically, you can buy the game and both books together for a little over $100, and create your own piecemeal collector’s edition.

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!