I think the reason that people in NYC are pissed isn’t because of the gameplay, so much as it is about the fact that Liberty City is now emulated so much like NYC. I mean, the Statue of Liberty? The Empire State Building? Did you see the roller coaster? The MetLife building?! SERIOUSLY?! I think they have every reason to be upset about it as well. There is no call for Rockstar going to these kinds of lengths just to get a damn reaction. Haven’t they had enough already? I think what’ll piss me off more is that, since they have a foreigner as the lead character apparently, if they have him bomb some building…I mean, honestly…in a fictional city, fine, but in something that is resembling NYC WAY too much…Bloomberg is right to speak out against the game.
]]>trailers are just that – trailers. not every one follows (or should follow) the same format, but the consensus here seems to be that no one likes the series much anyway, theefore, you’re going to be underwhelmed no matter what was shown. i didn’t think the gta IV trailer was that bad at all. a bit too cryptic, yes, but october is dog years away in game terms and as for gameplay… remember, that’s what E3 is for, guys.
the FUNNY thing is here in nyc, people are already complaining furiously about the game! the police commisioner is freaking out about the “cop killing and selling child pornography” in other GTA games (um, what child porn? huh?), but guess what? a retired cop worked on true crime: new york city and there wasn’t much if any furor abnout that game. that and no one bitched or moaned about the warriors when it came out… no matter how the game turns out, here in the big city, knee jerky is the food of choice, it seems…
]]>Meanwhile, Vice City was basically GTA III with pastels and a bigger, more confusing city to navigate. San Andreas was damn good because it featured more character depth as far as customization and the whole fitness thing, but that wasn’t really that big of a deal compared to the open world, and even then…I don’t know…it was just TOO big for me. I liked GTA III’s concentration on a city, so if GTA IV offers that again, I’ll be happy.
By the way, from what I’ve been hearing rumblings of from some old sources I’ve kept in contact with…Grand Theft Auto IV is staying as that title, as it is the OFFICIAL follow-up to GTA III…and that Vice City, Liberty City Stories, San Andreas, and Vice City Stories were simply spin-offs on the GTA brand. Whatever that means…
Regardless, I was left very unimpressed, and Matt brings up a SOLID point. What will be new with GTA IV that hasn’t been done already? The Godfather already did the whole respect/fear system that Fear and Respect was supposed to do (I’ll bet Snoop was glad to get out of trying to make a sandbox game, given the saturation of the market). Saint’s Row offered far more customization, although at the cost of tons of bugs and glitches. Crackdown offered up super-human powers and fighting on the good side for once. The Incredible Hulk: Ultimate Destruction offered up short play instances rather than long term play time. Frankly, there isn’t anything left except for graphics and trying to make a grandiose story.
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