Harry Gregson-Williams Producing Call of Duty 4 Soundtrack

harry-gregson-williams.jpgIn collaboration with an original score by Stephen Barton, famed British movie and video game composer Harry Gregson-Williams (Metal Gear Solid 2, 3 and 4, Enemy of the State, Man on Fire, Kingdom of Heaven, etc.) has been brought on by Infinity Ward and Activision to head up the “Main Theme & Music Production” for the orchestral soundtrack to Call of Duty 4: Modern Warfare, which was performed and recorded at the Abbey Road Studios in London, England. The Call of Duty series has already become known for having some of the best audio production in the industry, and now it’s only going to get better. My ears can hardly wait…

“Harry Gregson-Williams was the perfect choice to craft an immersive and rich soundtrack that matches the heightened atmosphere and tension of Call of Duty 4: Modern Warfare,” says Grant Collier, Studio Head at Infinity Ward. “Harry’s wealth of experience, passion and intensity together with the talents of young composer, Stephen Barton, shine through in the score draws gamers deeper into the epic and cinematic experience that is Call of Duty 4.”

Call of Duty 4: Modern Warfare debuts for the PC, PS3, Xbox 360 and DS on November 5th.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!