Hellgate: London Trick or Treats This Halloween

This year’s epic fall/holiday lineup has been bolstered by yet another game-of-the-year-caliber title today, as EA and Namco Bandai have finally confirmed the long awaited release date for Hellgate: London. Hellgate: London, the RPG/FPS hybrid from the Diablo creators at Flagship Studios, will ship for the PC in North America on October 31st (November 2nd in Europe), giving gamers a sweet Halloween treat to look forward to.

“We wanted to hit the sweet-spot for release in terms of the development schedule and delivering the highest-quality game to our players,” said Bill Roper, CEO of Flagship Studios. “Halloween was the perfect fit as it ensures that Hellgate: London will have an appropriate amount of beta testing, while also being an incredibly fun time to unleash the game.”

When it ships, Hellgate: London will offer a robust single-player campaign along with compelling online multiplayer action, both free play and a subscription-based service providing new and evolving content to explore on a regular basis. More specific details on the online features are set to be divulged soon, we’ll let you know as soon as any new info surfaces. Here is a pair of screenshots commemorating the Halloween release date.

HGLHalloweenRelease1.jpg HGLHalloweenRelease2.jpg

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!