Hellgate: London’s Hunter Faction Revealed

Fast on the heels of their newly announced co-publishing deal for Hellgate: London, which we reported on earlier today, EA and Namco Bandai have now released the first details, artwork and screenshots for the Hunter faction from Flagship Studios’ hot upcoming PC action-RPG. The Hunter faction is the third playable character class in Hellgate: London, joining the Cabalist and Templar factions.

“Since the announcement of HELLGATE: LONDON we’ve had a lot of requests for a faction of characters that place an emphasis on player skill through mid-to-long ranged-weapon attacks,” said Bill Roper, CEO and co-founder of Flagship Studios. “By removing auto-aiming and target-locking, the Hunter has been designed to provide a game play experience which will appeal directly to FPS players.”

Read on for an in-depth background synopsis of the Hunter faction, and for a peek at the new screenshots and artwork.

Hunter Faction Background Info (as provided by EA):

Black Ops. Wetworks. The Agency. Every government has its darker side. No matter the name, the world powers have always maintained highly-trained individuals who are most comfortable clinging to the shadows and dealing with threats in their own extremely deadly ways. Trained with technology that is far superior to what the common man could even dream of, these Hunters commonly went after the most dangerous prey of all – each other.

That is, until the Demons came.

When the Demons did arrive, it was with a swift and deadly force. Millions fell instantly, and in mere days, it seemed that only a handful of people had survived. Not surprisingly, Hunters represented a high percentage of that number – their training, instincts, physical and mental abilities, and knowledge serving them well. National loyalties fell by the wayside as sworn enemies threw aside their political dogma to face a greater threat in the Demons. Methods and weapons once held preciously secret were quickly shared and the Hunters switched their crosshairs from one another to the monsters that had invaded their world.

The Hunter

The archetype of the Hunter is obscure, cloaked in mystery and subterfuge. In one way he is the Assassin, the Ninja, the Knife in the Dark. In other ways, he is the Ronin, a highly-trained warrior with no master. In yet more, he is the Destroyer, a force of blazing gunfire and deadly accuracy that lays waste to any that stand in his way. In all ways, The Hunter will not be staid.

The Hunter has learned how to use his natural skills and special technologies to effectively combat any adversary, no matter his number or strength. This is no mean feat, as Demons are largely invulnerable to mundane attack. That said, every foe has a weakness, and the Hunters have made it their purpose to find these soft spots and exploit them.

Although they acknowledge their apparent effectiveness, the Hunters are suspicious of magical or “holy” approaches to battling the Demons, and usually shun using them. They value skill over loopy beliefs, and as such don’t like to get caught up in arguments over the esoteric concepts of good and evil. Basically, Demons are very dangerous prey, and it takes a highly-skilled Hunter to bring one down. Now move out of the way and let them do it.

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