History of the Demon Girl Races Through the 9 Circles of Kickstarter Hell


Danny “Shadow64” Mastrangelo, the lone developer at Silhouette Games, has his first game up on Kickstarter with plenty of funding ground to make up in the campaign’s five remaining days.

The game is History of the Demon Girl, an NES-style pixelated 2D runner that pulls inspiration from Dante’s The Divine Comedy and mixes in gameplay elements from titles like Bit.Trip Runner and SonSon with the type of quirky, random humor of a Katamari Damacy.

In the game you play as Roku, the demon girl, who must race through the 9 Circles of Hell in order to escape eternal damnation. A playable browser demo with four levels is available to sample on Kongregate. The gameplay involves pushing the up and down arrow keys to jump Roku between three different paths as she sprints forward automatically, all the while collecting tokens (which provide a speed boost), freeing souls, and avoiding hands that reach up from the ground to grab her.

Like a classic NES game, History of the Demon Girl has great chiptunes and a simple gameplay hook that steadily lures you back to improve your scores and speedrun times. Go take a run through hell and maybe kick in a pledge if you like what you see.

History of the Demon Girl – A Comedic Journey Through Hell [Kickstarter]

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!