Indie Puzzle Platformer Monochroma Mixes Modern Geopolitical Events with Dystopian 1950s Oppression


Successfully funded through Kickstarter last July and then subsequently Greenlit back in September, Monochroma from Turkish indie developer Nowhere Studios is finally ready for a PC/Mac/Linux Steam launch this April. Versions for PS3 and Wii U are supposedly in development as well, but there is no word on when they are expected to release.

For those who are just now learning of the game’s existence, Monochroma is a cinematic puzzle platformer that takes place in an oppressive dystopian state during the 1950s and draws inspiration from recent geopolitical incidents–namely the Gezi Protests last year in Turkey–to tell a tale about a boy and his younger brother revolting against a tyrannical robot manufacturing corporation with a dark secret.


Monochroma shows strong influences from games like Limbo, Ico, and Brothers: A Tale of Two Sons, both thematically and in its realistic physics-based puzzle solving mechanics. The story will unfold without cutscenes, text or spoken dialogue, relying instead on the interactions between the brothers and the stark black-and-white-with-splashes-of-red aesthetic to create an emotional bond between the game and the player. Sounds like my kind of game!

A large part of the game will also consist of taking care of the younger brother as the playable older brother. Events early on in the story will leave the younger bro with a bum leg, and from there you, as the older bro, will have to take on the sibling responsibility of aiding your little brother, carrying him piggyback through the environments and leaving him in brightly lit areas (he’s afraid of the dark) when it’s time to stop and solve a puzzle.

Check out the original Kickstarter/Greenlight campaign video below for a closer look at what to expect from Monochroma when it arrives on Steam next month.

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!