Indie Quickie: Sticker Craft

Disclosure: A Steam code for Sticker Craft was provided to for coverage consideration by Eiko Solutions.

What is it and who made it? A game about crafting and collecting stickers, as if the title hadn’t already made that completely obvious. It was made by Eiko Solutions.

What platforms is it on and how much does it cost? Windows PC via Steam for only $1.99. A 25% off launch week discount is in effect until January 26th. The game was originally released on Android, iOS, and Windows Phone mobile devices.

How much did we play? Crafted 104 of the game’s full collection of 218 stickers in two hours of play time.

Any technical concerns, hardware requirements, or other details you should know about? The game has room for improvement in certain design and layout aspects (which I’ll elaborate on in a moment), but so far I haven’t encountered anything bug related.

Why should you play it?

    Sticker Craft is like a virtual alchemy set for making stickers. You start with stickers of basic elements like water, fire, and air, and systematically work through logical combinations to form new stickers and steadily unlock the whole set. You can almost put it into the same class of games as clickers, in that there is a single, solitary gameplay mechanic built around the act of clicking. You click one sticker, and then you click a second sticker to combine it with. If the two go together, an animation plays showing the creation of a new sticker. If the pair doesn’t match, they do a little jiggle and deselect so you can attempt other combinations. That’s literally all there is to it. It’s a lot of click, click, clicking.

    Of course, the idea isn’t simply to click spam through stickers to brute force new combinations, but rather to think about fusions that make real world sense. There’s a logical sequence to the recipes. For example, water plus air equals steam, steam plus air equals cloud, cloud plus water equals rain, cloud plus air equals sky, sky plus fire equals sun. Similar reasoning is used to create stickers of planets, galaxies, universes, tools, plants, forms of life like humans and different types of animals, and even fantastical creatures like cyclopes, angels, skeletons, werewolves, and Cthulhu. Then there are the wild stickers, which are secret stickers that only appear under certain conditions and must quickly be added to your collection before they disappear by combining with the Stickerizer sticker. The earliest example of this is the moon sticker, which only begins to scroll across the screen when playing the game at night. It’s just a shame there are only around half a dozen of these wild stickers to figure out.

    You’re given a main screen to combine stickers on. By right clicking, you can open a bag containing all of your unlocked stickers sorted into categories such as nature, man-made, and creatures. Stickers can be pulled out from the bag one by one or bulk selected in stacks of up to seven different stickers at once. From the main screen, a menu option can be hit to clear the entire board, or you can right click to remove targeted stickers individually (thankfully this function was added in a post-release update). When you get stumped, there’s also a daily hint system to help point you in the right direction. Only three hints can be used per day, though, so they need to be used wisely.

Parting Thoughts: I used to love collecting things like stickers and magnets growing up, so maybe it’s just my inner child speaking here, but Sticker Craft really hits a casual sweet spot of being surprisingly fun and relaxing, yet at the same time deceptively compulsive in a collectible hunt sort of way (and if you’ve been a reader here for any amount of time, you know I’m OCD about collectible hunting). It helps that the sticker art is super cute and whimsical, which adds to the urge to collect ’em all. That said, for as simplistic as the game is, there are certain aspects of the interface and sorting options that could be more robust. Early on it’s fairly easy to keep a mental note of stickers that have already been tried, but once you’ve collected 30, 40, 50 and beyond it becomes increasingly difficult to memorize (verging on impossible now that I’ve crossed the century mark). Perhaps it would make the game too easy, but I’d love to have a recipe guide of sorts to chart each combination only as it’s unlocked, or some other form of in-game reference to consult instead of having to manually chart things out on a piece of paper. I doubt this is a possibility now, but it also would have been cool if there were background scenes that you could decorate and screen grab to share. Or maybe other mini-game elements, like a daily pop quiz you could take to test your memory of sticker combos (you would be shown the end result and then have to select the two correct stickers to complete the equation). Which could also be used as a way to earn bonus hints based on how many are answered correctly. I’m just spitballing some ideas here, but I think you get my point: it would be great if there was at least a little something extra to do with the stickers once they’ve been collected.

What is Indie Quickie? It takes a lot longer to fully review a game than it does to get a good sense of what a game is. Even with a full-time staff of writers it would be impossible to fully review the thousands of games that are released every year. Indie Quickie is our way to offer snap impressions of the countless indie titles small teams and one-man game studios are releasing literally every single day, and to help guide players to worthwhile games they may not have heard about before.

Disclosure: A Steam code for Sticker Craft was provided to by the game’s publisher.

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!