Introducing Nintendo 2DS, the Non-3D 3DS

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More and more it seems that Nintendo is realizing its mistake of hitching the 3DS to gimmicky 3D tech as its chief selling point. The system didn’t take off until Nintendo lowered the price and pretty much stopped hyping 3D as a main feature.

There is no more evidence of that than today’s “where the hell did that come from?” surprise reveal of the Nintendo 2DS. Yes, it’s a cheaper 3DS, minus the 3D screen.

The 2DS, available October 12th in red or blue color options as the “entry-level” member of the 3DS portable family for only $129.99, will play all 3DS games in 2D and remain backwards compatible with DS games.

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In addition to dropping the 3D top screen and slider, the 2DS sports a new system design, described as a “fixed, slate-type form factor.” Basically, it’s a round-cornered square without a hinge to close up like a clam shell. From the side, the system is thick at the top and gets thinner and thinner towards the bottom, sort of like a very thin wedge of cake. For those concerned about the lacking of a clamshell design to protect the screens when not in use, travel pouches in matching red and blue colors will be sold separately for $12.99.

Other than that, the 2DS will retain the core hardware features of the 3DS. It’ll have the same controls, dual touchscreens, stylus, wireless functionality and built-in software. You’ll be able to play all the same games, just without the 3D, which is probably how you play them now any way.

The 3DS library has exploded with great software of late, so if you don’t own one already, the 2DS seems like a no-brainer at such a cheap price point. I’d get one if I didn’t already own a regular 3DS and a DS Lite.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!