Iron Man Xbox 360 Demo Impressions


Alrighty, so I’ve been tinkering around with the new Iron Man Xbox 360 demo that launched onto Xbox Live Friday and I must say I’m surprisingly quite impressed. The first play was a bit rough for me, as the controls aren’t super intuitive in terms of pick-up-and-play immediacy and the default camera is overly sensitive, but on my second and third tries, after I scaled down the aiming sensitivity two or three notches and got the hang of the various flight/hover controls, the game really grew on me and now I must say I’m digging it a lot.

The demo features one nine-minute mission involving the destruction of various weapon stockpiles scattered around a massive, open-ended desert canyon environment. It’s fairly straightforward: fly around, shoot up some tanks, turrets, helicopters, etc., destroy the weapon caches and call it a day. Explosions and general chaos fill the screen as you soar around and demolish anything that moves, and it’s a ton of fun. Simple, yes. But highly entertaining. The game does a fantastic job of making you feel like the one-man-army badass that Iron Man is, so I’ve gotta give Secret Level high marks for that.

It also looks absolutely beautiful. Iron Man is stunningly shiny and his armor well detailed. Hovering around just looks really cool too, especially since the environment is so expansive. This is one gorgeous game, no doubt, and the frame rate seems to hold up well despite the massive scale and high level of on-screen activity.

So yeah, overall I’ve come away rather enthused over what the demo has to offer and am now even more eager to get my hands on the end product to really dig into all the suit upgrading stuff and see how the action and controls hold up over extended playing. The verdict is out, but from what I’ve played I’m definitely banking on Iron Man to set itself apart from the crummy movie game crowd.

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!