Irrational’s Next Game is Another BioShock

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Irrational Games, developer of the original BioShock, skipped BioShock 2 to work on another secret project presumed to be something outside the BioShock franchise. Well, so much for that thinking. The new title has been unveiled today, and it actually is another BioShock — and something different at the same time!

BioShock Infinite, as Irrational’s next game has been titled, transports the FPS franchise away from the underwater utopia of Rapture to the floating metropolis of Columbia. The game takes place in 1912 and follows the story of Booker DeWitt, a former Pinkerton sent into the city to rescue a trapped woman named Elizabeth. For Infinite, Irrational had to create an entirely new engine with new animation and AI systems to match the skyward setting. You can also expect new weapons and abilities fit for “high-speed Sky-Line battles” and both indoor and outdoor combat.

BioShock Infinite is currently scheduled to ship in 2012 for PC, PS3 and Xbox 360. Below you’ll find the first trailer and screenshots, along with the complete press release.

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2K Games and Irrational Games Announce BioShock® Infinite

Creators of original BioShock® look to the sky in the next chapter of the award-winning franchise

New York, NY – August 12, 2010– 2K Games announced today that BioShock®Infinite, a first-person shooter, is currently in development at Irrational Games, the studio behind the original BioShock® which has sold over 4 million units worldwide. Set in 1912, BioShockInfinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. BioShockInfinite is currently planned for release during calendar 2012.

Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown.

The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.

“We are excited to expand the world of BioShock, which is one of the industry’s most critically acclaimed and beloved franchises,” said Christoph Hartmann, president of 2K. “We believe that Irrational Games will lend their meticulous attention to detail and unique storytelling expertise to make BioShock Infinite an incredible entertainment experience that will immerse new and diehard fans of BioShock alike.”

With the original BioShock, Irrational Games won “Game of the Year” awards from Game Informer, IGN, G4’s X-Play, and BAFTAand redefined what players expect from a first-person shooter. “But when it came to begin work on BioShock Infinite,” said Ken Levine, creative director of Irrational Games, “we only had one rule: No sacred cows. This game is both true to what people love about the series and unafraid to question every assumption.”

Levine continued, “In order to explore the floating city of Columbia, we needed an entirely new engine. To bring Elizabeth to life, we had to build brand-new animation and AI systems. To create wide-ranging indoor and outdoor firefights at 30,000 feet, we had to rethink, rebuild and expand the BioShock arsenal. The only thing gamers can be certain of is this: the rules of the BioShock universe are about to change.”

BioShockInfinite is in development for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Games for Windows®,and is not yet rated by the ESRB.

For more information on BioShockInfinite please visit www.bioshockinfinite.com.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!