Iwata Asks Treasure About Sin & Punishment: Star Successor


The latest installment of Iwata Asks went live on the official Wii website this week, and in it Nintendo President and CEO, Satoru Iwata chats with key members of the Treasure development team working on the upcoming Wii title Sin & Punishment: Star Successor.

From what I’m told, Treasure doesn’t do many interviews, so if you’ve been a fan of their work this is a can’t-miss read. You’ll learn more about the painful development process behind the N64 original, how the new Wii sequel will run at a smooth 60 frames per second, and how the game’s difficulty had to be balanced according to multiple control schemes (Wii Remote & Nunchuk, GameCube Controller, and Classic Controller). Nintendo actually had to ask Treasure to make the game more difficult — go figure!

Iwata Asks: Sin & Punishment: Star Successor [Wii.com]

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!