Kane & Lynch 2 Arcade Mode Detailed

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Featured among other content in the recently released Xbox 360 demo for Kane & Lynch 2: Dog Days, Arcade Mode is a new take on the Fragile Alliance multiplayer mode designed for offline solo play. I was able to snag an exclusive download token to the demo and have tinkered around with Arcade Mode a bit, and so far it seems like it’ll work out great as a single-player value extender once the story mode is finished.

I’ll be posting impressions from the story portion of the demo later on, but for now I wanted to share this detailed summary of what Arcade Mode is all about. Explanation trailer and screenshots also provided for the visual learners out there.

Kane & Lynch 2 Arcade Mode Summary:

Kane & Lynch 2: Dog Days deliver two heart-racing single-player experiences. Story Mode which follows the exploits of video games two most notorious criminals and Arcade Mode, which places the player in the role of one of Glazer’s men – presenting a new perspective and delivering further back story as players are thrust in to pulling off random heists throughout Shanghai with a team of crooked and untrustworthy ex-pats.

In essence, Arcade Mode is a single-player offline game of Fragile Alliance – the celebrated multiplayer experience based on Greed, Betrayal & Revenge. The basic rules are the same, except that the other criminal players are replaced with NPCs. Arcade Mode allows players to understand the rules, learn the maps and play mechanics and ultimately sharpen their skills before going online playing Fragile Alliance.

Like in Fragile Alliance players share the money with other criminals escaping the heist, and keep the money if they can successfully escape as a traitor. Players are also recognized and rewarded for quick escapes, allies escaped and for eliminating cops trying to prevent the heist.

But… players cannot be too hasty, as they will lose money for killing innocent civilians and becoming a traitor. Opportunistic players who choose to go rouge and become a traitor will need to move fast, if they decide to run off with the money on their own. Not only will they need to worry about the cops, they’ll also be hunted down by the team they’ve turned against.

To advance, players must work together as a team to escape with as much loot as possible, within a four minute time period. And players will need to learn from their mistakes quickly, as they’ll only have three chances to pull-off the heist. Fail to escape the heist or become a casualty and players will lose a life. To make matters more interesting, for each progressive round the difficulty ramps up, making it harder escape. In the end it’s all about how much money players have and the person with the most money rules.

There is an offline high-score list for players who want to compete against friends at home and an online leaderboard where they can compete with the rest of the Kane and Lynch community. The online leaderboard will automatically send a friend a message telling them that they’ve been beaten, which will appear on the info-stream next time they start up a game.

Finally, and possibly most importantly, weapons can be bought between rounds, just like in the standard Fragile Alliance mode. These are kept until the player dies or chooses to replace them. The higher criminal rank a player has the more weapons they unlock. Best of all, players can carry their criminal rank and all the weapons they’ve unlocked in Arcade Mode, and take it with them when they go online!

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About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!