Kickstarter and Steam Greenlight Campaigns Begin for CryEngine 3 Action-RPG Umbra

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Eat your heart out, Diablo III. Many people loved that game, but after trying to get into it on PS3 and then later giving it a second shot on PS4, I finally came to the conclusion that I just did not like it very much, despite being an avid fan of the genre. For me, Umbra looks the new age action-RPG I’ve been waiting for.

French indie studio SolarFall Games’ debut title Umbra, a Windows PC action-RPG powered by CryEngine 3 tech, has kicked off campaigns on both Kickstarter and Steam Greenlight.

In the works for more than four years already by a small team of only three full-time developers, the open world hack ‘n’ slash RPG has opened with a base funding goal of $225,000. It hasn’t been one of those Kickstarter instant hits that get funded within an hour, but with a month on the clock the game is off to a promising start with around $8,000 pledged so far. I’d be shocked if the game doesn’t get funded and ultimately earn some stretch goal milestones.

Umbra‘s gorgeous visuals, epic scale, and ambitious design are simply too impressive to ignore. But don’t take it for granted–go pledge if you want to make sure the game happens.

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Here’s a quick rundown of the game’s key features:

• Open World : Discover the world and enjoy it at your own convenience

• Exploration and experimentation is rewarded with new powers, attributed accordingly to your play style!

• Free character development – No class limitation. You have three resources: Rage, Stamina and Mana, and they all interact with each other in order to balance gameplay.

• Apocalyptic Form: According to your play style, you will develop special powers for your character, changing their abilities and look. Fierce melee warrior may gain a third arm to equip with a new weapon; a fire caster will have their skin turn into lava and heal from fire. Even wings and horns might appear on your character depending on your actions!

• Tons of Loot: Weapons, Armor, Potions and randomly generated magic effects for more gameplay diversity!

• Semi procedural Weaponry: Blades, pommel and guard details can be randomized for more unique gear in the game!

• Advanced Crafting mini-game: Build your own weapons and armors thanks to a complex and challenging module in Umbra

• Tons of Destructible environments: From small walls to complete parts of an area. We hope you enjoy it!

• Housing: Create your own house and proudly showcase your special gear!

• Mature story full of secret to discover exploring the world

• Kythera AI system: The automatic real time navigation adaptation of Kythera adapts to any change in the physics of the world, allowing us to create exciting scene including large portion of levels collapsing or moving and fighting on the back of giant creature, creating never seen before gameplay situation!

• Dungeon challenge (Stretch goal): Transform a special part of your house into a dungeon and challenge other player to survive the onslaught!

• Multiplayer mode (stretch goal): Multiplayer is an ambitious goal we would love to achieve, but it must be done correctly. We plan to have different interesting stretch goal for you that will allow us to build the foundation of the multiplayer. In the best case scenario, we would like to have the following mods: Dungeon Challenge (see above), Co-Op mode, and Competitive Plaver vs Player vs AI.

More in-depth details about these game features can be found on the Umbra Kickstarter page.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!