Killzone and Black Ops Unload the FPS Big Guns on PlayStation Vita

KillzoneMercenary

Resistance: Burning Skies is a competently made and enjoyable portable first-person shooter, but it isn’t (and was never going to be) the type of blockbuster killer-app experience that would sell the Vita to anyone but the PlayStation devout. That responsibility is now placed upon two more widely recognizable franchises, with new, original installments in the Killzone and Call of Duty series making their full debuts today at Gamescom.

First up is Killzone: Mercenary, which is in development at Guerrilla Games for launch in 2013. Mercenary is a full-fledged, twin-stick FPS built on the Killzone 3 engine, modified of course to take advantage of the Vita’s graphical capabilities and myriad touch inputs. In the game, players will take on the role of neutral mercenaries, fighting alongside both ISA and Helghast to complete contracts for cash. From the debut trailer, the game appears to have sort of an arcade scoring system as cash bonuses pop up on the screen as enemies are stealth killed and shot full of lead.

Call of Duty: Black Ops Declassified has been known about for a while now, but today is the day we get our first look at what the game looks like running on that lovely OLED Vita screen. Burning Skies developer Nihilistic Software is on the job, working hard to capture Call of Duty‘s established gameplay style on the Vita with all the usual franchise staples along with new features like weapon loadout sharing via Near and touchscreen functionality for melee kills and grenade tossing.

When it ships this November, Declassified‘s campaign will bridge the story gap between Black Ops and Black Ops II. Of course, as a Call of Duty game multiplayer will be a focal point–up to eight players will battle it out in modes like 4v4 Team Deathmatch, Kill Confirmed, and Drop Zone. Maps will consist of old favorites remastered for the Vita as well as some that are brand new.

About the Author

Matt Litten is a 28 year old from-the-womb gamer turned video game reviewer/blogger and current editor/owner/operator of VGBlogger.com. Matt got his first taste of gaming as a youngster on the NES and Atari, and the rest is history from there. In 2004, three years removed from high school and still looking for a career direction in life, Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com, and after a short stint as US Site Manager for AceGamez Matt turned his attention to VGBlogger, and to this day is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary.