Kinect Star Wars Play Modes Overview

Kinect Star Wars is shaping up to be a grab bag of motion-control activities from a galaxy far, far away. Parts of it appear to be good fun. Other parts, ummm…not so much.

This latest developer video provides a broader view and description for the different modes that will be available in the game when it ships April 3rd. Dancing still seems like a lazy, tacked-on Dance Central knock-off, but some of the other play styles show a bit more potential than previously thought.

Jedi Destiny, the main campaign it seems, should offer a solid shot of Star Wars story nostalgia, and the lightsaber and force-push combat appears to be faster and smoother than past impressions indicated. Pod racing and the speeder bike sequences look exhilarating, too, and at the beginning of the clip there’s even a quick shot of what appears to be an X-wing shooter level, which I don’t remember seeing before and none of the developers specifically talk about. The presentation is also outstanding, the audiovisual elements really nailing the look and sound of the films and capturing the personalities of the characters.

I still don’t own a Kinect personally, but I’d really like to see this game turn out well, seeing as it’s one of the games Microsoft has been pushing hard as a showpiece title since its motion-control peripheral was announced. I’m still not sold, but my concern level has definitely lowered after watching this. What say you?

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