Kodu Bringing User Game Creation to Xbox 360 This Spring


From the Consumer Electronics Show going on right now in Las Vegas, Microsoft has announced Kodu, a slick new game creation app for Xbox 360 (I think it’s also supposed to be functional on PC as well, but not 100% certain on that). Originating in development at Microsoft Research as a game design learning tool for kids called “Project Boku,” Kodu is a game programming environment said to be so intuitive that users of all ages and skill levels can pick up an Xbox 360 controller and instantly begin making fun and creative homemade games.

“We’ve done everything possible to make sure that creating a “Kodu” playground is not only easy, but that it is also fun and engaging for people of all ages and backgrounds,” principal program manager for Microsoft Research and lead “Kodu” designer, Matt MacLaurin said. “Since ‘Kodu’s’ interface is intuitive and prevents common programming mistakes, we’re making it easy for everyone to enjoy the magic of game creation.”

“What I love about “Kodu” is that I can do everything myself,” Sparrow, who demoed the game, said. “It’s fast to build and different from the other games I play. I can do cool, silly things in it!”

Kodu will be released this spring via the Xbox LIVE Community Games Channel. Learn more at Microsoft Research’s Kodu page.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!