Konami Reveals New Details About the ‘Metal Gear Solid V Experience’

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Man, Konami and Kojima Productions have made Metal Gear Solid V‘s release so confusing. First it seemed as though Ground Zeroes and The Phantom Pain were two different games. Then they gave the impression that Ground Zeroes was a prologue chapter included with The Phantom Pain, kind of like how the tanker mission in Metal Gear Solid 2 was a prologue for the rest of the game starring Raiden. Now we’re back to the two games being two separate releases in a two-part saga together known as the ‘Metal Gear Solid V Experience’.

Ground Zeroes will still serve as a prologue to The Phantom Pain, but it will launch as a standalone game for PS3, PS4, Xbox 360, and Xbox One in spring 2014. On current-gen consoles, it’ll sell at retail for $29.99 or via digital download for $19.99. For some unexplained reason, the PS4 and Xbox One versions will be sold via digital download only for $29.99. (At least Konami’s press release makes no mention of a retail version for next-gen consoles, which makes no sense and hopefully will change by the time the game launches.)

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As the story goes, Ground Zeroes will follow Big Boss as he infiltrates a Cuban prison on a rescue mission. The “explosive plot lines” revealed during Ground Zeroes will then lead directly into The Phantom Pain‘s larger continuation storyline.

More specific game details about Ground Zeroes are available in the latest fact sheet info pasted in below, followed by an updated screenshot gallery.

Brief Game Description:

World-renowned Kojima Productions showcases the latest masterpiece in the Metal Gear Solid franchise with Metal Gear Solid V: Ground Zeroes. Metal Gear Solid V: Ground Zeroes (on sale Spring 2014) is the first segment of the ‘Metal Gear Solid V Experience’ and prologue to the larger second segment, Metal Gear Solid V: The Phantom Pain launching thereafter.

MGSV: GZ gives core fans the opportunity to get a taste of the world-class production’s unparalleled visual presentation and gameplay before the release of the main game. It also provides an opportunity for gamers who have never played a Kojima Productions game, and veterans alike, to gain familiarity with the radical new game design and unparalleled style of presentation.

The critically acclaimed Metal Gear Solid franchise has entertained fans for decades and revolutionized the gaming industry. Kojima Productions once again raises the bar with the FOX Engine offering incredible graphic fidelity and the introduction of open world game design in the Metal Gear Solid universe. This is the experience that core gamers have been waiting for.

Key Features:

• THE POWER OF FOX ENGINE – Ground Zeroes showcases Kojima Productions’ stunning FOX Engine, a true next-generation game engine which revolutionizes the Metal Gear Solid experience.

• INTRODUCTION TO OPEN WORLD DESIGN – The first Metal Gear Solid title to offer open world gameplay. Ground Zeroes offers total freedom of play: how missions are undertaken is entirely down to the user.

• UNRESTRICTED STEALTH – Imagine classic Metal Gear gameplay but with no restrictions or boundaries. Players use intelligence and cerebral strategy to sneak their way through entire missions, or go in all guns blazing. Each will have different effects on game consequences and advancement.

• MULTIPLE MISSIONS AND TASKS –Ground Zeroes boasts a central story mode and Side-Ops missions ranging from tactical action, aerial assaults and “covert” missions that will be sure to surprise.

• REDESIGNED INTERFACE – Ground Zeroes users will benefit from a clean in-game HUD that shows the minimal amount of on-screen data to give a more intense gaming experience.

• TRUE NEXT GENERATION GAMING – Available simultaneously with the current generation of gaming consoles, Ground Zeroes will give PS4 and Xbox One consumers the chance to showcase the power of their new machines.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!