Well so much for development on Lair being complete and manufacturing ready to begin for an August 14th release as was so proudly announced last week. A new post over at PlayStation.Blog by SCEA Associate Producer Ryan Hamlyn has revealed that Lair‘s ship date has now been pushed back to September 4th due to “an extra step in QA testing to enhance the community features in the game,” like leaderboards and medal systems according to the post (sounds like that could possibly be some type of early prep for Home integration…).
To no surprise, Sony haters and conspiracy theorists are already out in full force spewing rumors that Sony is only delaying Lair because of all the recent hoopla over EGM’s low early review scores on the game, but that’s pure nonsense given the delay is only a few weeks, which is hardly enough time to go back and start modifying major elements of the game (and somehow I doubt a crappy review, from EGM of all places, would put fear into the heart of Sony either). The delay definitely sucks — I know I’ve been eagerly waiting for Lair since it was first announced — but as long as the extra work makes the game that much better that’s all that matters.