Madden NFL 13 Makes Its Wii U Pictorial Debut


Reports are coming in indicating that the Wii U version of Madden NFL 13 will be missing key online features and the all-important Infinity Engine real-time physics system that is one of the cornerstone upgrade of this season’s simulation video game football champ.

That’s too bad, because similar cutbacks have always been a detriment to multi-platform games for the existing Wii, so it’s somewhat alarming to see the same thing happening all over again for the launch of the Wii U, a system that’s not supposed to be lagging behind the other consoles any more.

Combing over these first screenshots, I’m not so sure the Wii U version of the game is even up to snuff graphically, as a lot of the textures and background stadium/sideline details are looking kinda rough.

On the bright side, however, the Wii U version will offer features that should make hardcore pigskin enthusiasts squeal like a hog rolling in mud (or some other icky brown substance). I’m pretty skeptical about the GamePad controller in general, but for Madden 13 the touch pad is being utilized to put the full playbook in the palms of your hands with easier access and navigation than has ever been possible. Like dragging a stick through the dirt in the playground, players will even have the opportunity to draw up plays and hot routes on the fly. Now that’s useful!

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Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!