Magrunner Makes First Contact


I know what you’re going to say when you start watching the following video, the debut gameplay trailer for Magrunner: Dark Pulse: “Hey, that looks like a Portal clone!” My response: “Shut yo mouth, fool!”

OK, so I really couldn’t blame anyone for immediately jumping to the Portal comparison. Some fundamental similarities are readily apparent. Magrunner is a first-person puzzle game set in a training facility built like a maze of challenge rooms filled with blocks and obstacles and contraptions. But that’s pretty much where the similarities end. For starters, Magrunner‘s puzzle hook is about manipulating objects via magnetic polarity, not portals and gravity. Gruckezber Corporation’s Magtech challenge grounds also are hardly the sterile environments found in the Aperture Science labs. And then there is the whole cyberpunk meets H.P. Lovecraft’s Cthulhu Mythos fusion that sets the theme for the game’s story and universe. That means deadly monsters and some actual action and agility-based gameplay.

So yes, the game is reminiscent of Portal, but clearly it’s shaping up to be way more than some cheap knockoff. Expect to see a whole lot more about Magrunner: Dark Pulse in the coming weeks as Focus Home prepares the PC, PSN and XBLA game for showing at E3.

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About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!