Mark Your Calendar: Torchlight Goes Retail January 5th, Mac Port to Follow

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Digitally released two weeks ago, PC dungeon-crawl RPG Torchlight is also now set to get a proper physical release at brick and mortar retailers, courtesy of Encore Software. The retail version is scheduled to ship on January 5th and will retail at the same $19.99 MSRP as the digital download version (actually, until November 15th you can get the download version for only $17.99 here). Additionally, Encore and Runic Games are also prepping a Mac version for a 2010 release at a currently undisclosed time following the retail PC launch.

For those who haven’t heard about the game — I’m embarrassed to admit I’d never heard of it until a few weeks ago when Mike expressed interest in reviewing it — Torchlight is the latest action-RPG from the masterminds behind Diablo, Diablo II, Fate, Mythos (which sadly never got a full release) and the solid but too ambitious for its own good Hellgate: London. The pedigree of the game’s developers is enough to get me excited — I am a sucker for an action-RPG after all.

Mike will have a full review coming up, so stay tuned for that if you’re still debating a purchase. In the meantime, you may want to go ahead and give the demo a quick peek.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!