Mass Effect 2 DLC System Detailed

ME2CerberusNetwork.jpg If you aren’t a fan of Dragon Age‘s downloadable content structure, you probably aren’t going to like Mass Effect 2‘s either.

Today, BioWare announced The Cerberus Network, an in-game DLC portal requiring a single-use activation code included with all retail and digital download versions of the game at the time of purchase. Should you choose to buy a copy used after release, access to The Cerberus Network will require the seperate purchase of an activation code.

With The Cerberus Network unlocked, you’ll have immediate access to bonus content and daily news from the Mass Effect universe at no additional charge.

The first DLC pack will actually be released on the North American launch day of January 26th, an add-on featuring bonus in-game items and new missions introducing Zaeed, “a rugged and deadly gun-for-hire who is recruited to join Commander Shepard’s mission to save mankind.” Then, sometime after launch a second DLC pack will be released introducing extra missions, a new hover tank vehicle called the Hammerhead, and new items like the Cerberus Assault Armor and the M-22 Eviscerator Shotgun.

So, what do you think? Is this a fair DLC plan or just another cheap tactic in the fight against the used game market?

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!