Microsoft Makes Kinect $40 Cheaper

Kinect

Heading into the holidays, the Kinect Xbox 360 motion control system is dropping to a permanently reduced price of $109.99 in the US, slashed back from $149.99. Cuts are also going into effect in North America abroad as well as Latin America, Asia Pacific regions, Australia and New Zealand, but the pricing will vary by region.

If you’re like me, you’re probably wanting to ask Microsoft a simple question: Why $109.99? That’s an odd price point, especially with the $99.99 sweet spot only an Alexander Hamilton away. I don’t know how much the Kinect costs to manufacture, but I suppose $10 per unit could be the difference in turning a profit and breaking even. Microsoft is in the business to make money after all.

It’s a tempting new price and I’ve been trying to convince myself to buy a Kinect since it launched, but I still struggle to find a reason to shell out over $100 for a device that’s so lacking in software support. A few good games like The Gunstringer, Wreckateer and Dance Central just aren’t enough. If Fable: The Journey lives up to its impressive potential and NBA Baller Beats delivers on its clever premise, perhaps I’ll reconsider.

About the Author

Matt Litten is a 28 year old from-the-womb gamer turned video game reviewer/blogger and current editor/owner/operator of VGBlogger.com. Matt got his first taste of gaming as a youngster on the NES and Atari, and the rest is history from there. In 2004, three years removed from high school and still looking for a career direction in life, Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com, and after a short stint as US Site Manager for AceGamez Matt turned his attention to VGBlogger, and to this day is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary.