Mobile Gaming Hit Badland Getting Overhauled for Springtime Launch on PC and Consoles

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I don’t own a tablet or a smartphone, so until this week I’d never heard of a game called Badland. But I’m certainly taking notice now that the game is coming to multiple platforms, if only for its striking art and atmosphere.

Badland, a side-scrolling action game about controlling a weird flying puffball creature as it flees pursuing death from what I can tell, has been handsomely decorated with awards for its original mobile release, which is why the new version, launching this spring across PC/Mac/Linux (via Steam and other digital stores), PS3, PS4, PS Vita, Wii U, and Xbox One, has been given the title Badland: Game of the Year Edition. (At least this game actually won Game of the Year awards to justify the name.)

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For the big screens (and the smallish screen of the Vita), developer Frogmind has redesigned the game to feature true HD graphics, expanded controls with retuned levels to adjust for the changes, and a ton of extra content. Four times more content than the mobile game in fact, for a grand total of 100 single-player story levels, 100 co-op levels, and 27 stages in a 4-player deathmatch local multiplayer mode.

Revamping the game for so many additional platforms is such an ambitious undertaking that Frogmind has had to seek aid from a couple other studios, including Blitworks to help on console development, as well as Frozenbyte to handle things like marketing, publishing, and quality assurance. This little indie super team looks like it’s on to something special here, folks.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!