Mortal Kombat DLC Warrior Round-Up


It’s been a bloody good summer for Mortal Kombat downloadable content, beginning in June with the roster addition of Skarlet, followed by Kenshi and Rain in July, and capped off this week by horror movie legend, Freddy Krueger. Yes, Freddy!

Now that the final DLC kombatant has joined the party of cracking bones, gushing blood, and gruesome fatalities, I thought it would be fun to take a quick look at the new cast of characters and see if they are worth the added price on top of the original game purchase.


Birthed by Shao Kahn from the spilled blood of fallen warriors, Skarlet is armed with a pair of deadly daggers, which she can use for melee and range attacks, and the ability to liquify herself into globules of blood, either to toss at enemies or warp around them. Her X-Ray attack is among the lamest of any of Mortal Kombat‘s competitors — she simply delivers a palm-punch to the face followed by a heel kick to the eye socket — but in contrast, her main fatality is probably the sickest of all the fighters. She takes one dagger and stabs it through the ear hole, then takes the other and gashes open her adversary’s throat and baths (it actually looks like she’s drinking) the blood that spurts out like a water fountain. It’s absolutely disgusting, and it may just make you gag, which is exactly what you want from a good finishing move. Overall, she’s a strong new femme fatale to master alongside Mileena, Kitana and Jade.


Seeking revenge against Shang Tsung, Kenshi is a blind swordmaster who wields the spirit-imbued sword known as Sento and is gifted in the telekinetic arts. Kenshi has basic melee attacks, but similar to Noob Saibot, many of his special attacks involve shooting out a spiritual doppelganger of himself which allows him to strike from a distance. Using telekinesis, Kenshi is also able to teleport and lift, slam and slash his opponents without physically laying so mush as a finger on them. His fatalities display this perfectly, both involving telekinetic grabs and slicing bodies in half. If you’re a fan of characters like Noob Saibot and Ermac, Kenshi will become a new go-to pick.


Child of human and godly parents, Rain is a powerful demi-god who can command the power of the storm at will. Rain can spray streams of water to push enemies away, summon lightning bolts that shock his foes into the air for subsequent juggling, and imprison kombatants in a giant bubble of water, which you can guide across the screen with the analog stick to put in position for follow-up strikes. Not having any heavy damage dealing range attacks, Rain’s fighting style is more tactics oriented, and to me his true capabilities seem to take more skill to bring to fruition (I struggled clearing his story ladder far more than the other three characters). He’s not my preferred style of fighter, but his rain and lightning abilities are cool and I like him as a character, so I can see Rain becoming a favorite among cerebral players.

Freddy Krueger:

Joining God of War‘s Kratos as a crossover cameo character, A Nightmare on Elm Street‘s Freddy Krueger brings his dream stalking skills, razor-sharp claws, scorched face and red and green striped sweater to the Mortal Kombat tournament. Although Robert Englund’s original likeness is not used here (boo!), this icon of 1980’s horror flicks fits in with Mortal Kombat‘s brand of comedic gore like a clawed glove. As expected, Freddy uses his deadly claws to maim and disfigure other kombatants, either by shooting his glove across the screen, sending his claws crawling across the floor like a razor spider, shooting claws up from the floor like a spike trap, or getting up close and personal with basic melee attacks. My favorite thing about Freddy is actually the metallic whizzing and clanking sounds his claws make as he strikes. The sound is so shrill sometimes it almost makes your ears bleed. Overall, I would say Freddy is a great character for beginning players, because his claw-based skills are more suitable to button mashers who just want to jump in without a steep learning curve.

At $4.99 (400 MS Points) apiece, this collection of four new warriors doesn’t seem like that great of a value at first glance, especially if you are someone like me who still fondly remembers a time when bonus characters like these didn’t cost anything extra. But all four characters have distinct fighting styles and brand new move-sets — they share similarities with other characters, but never feel like lazy, cut-and-paste clones with different skins — and when you factor in the time you’ll spend mastering their combos and finishers, playing through their ladder stories (I averaged around 15 minutes per character) and competing online with your new friends, the value becomes much more attractive.

Plus, if you were patient enough to wait it out, you can now buy the complete DLC Warrior Bundle on PSN for only $14.99 (that equates to all four fighters for the price of three), the same price as the Season Pass Xbox 360 players have had available since the beginning. By current DLC pricing standards, $15 for four characters, each with new fatalities and storylines, is a solid bargain.

So, if you’re still in love with NetherRealm’s Mortal Kombat revival nearly four months post-launch and see yourself playing on for some time to come, go ahead and buy the bundle. You won’t be sorry.

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!