Mothergunship Might As Well Be Called Tower of Guns 2

And that is not a bad thing at all. In fact, it’s frickin’ awesome!

Seriously, one quick look at Mothergunship in action shows its obvious evolutionary advancement from Tower of Guns. It’s from the same developer–Terrible Posture Games–and many of the enemies and weapons are basically carbon copies of those from ToG. Everything’s simply juiced up on Unreal Engine 4 steroids. Again, frickin’ awesome!

Mothergunship, like its predecessor, is rooted in old school twitch first-person shooting, à la Doom and Quake, yet amped up to new levels of chaos thanks to bullet hell intensity, filling the screen with hundreds of bullets and projectiles at a time, as well as randomly generated enemies and maps. Mothergunship further evolves with the additions of an in-depth modular weapon crafting system and full co-op so you can fight back against the robot alien invasion alongside a gun-toting buddy.

Grip Digital has partnered up with Terrible Posture Games to publish Mothergunship on PC, PlayStation 4, and Xbox One. A release date is TBA. In the meantime, watch the announcement trailer below, pay a visit to the official website at and sign up for news and future playtesting opportunities, and, if you’re a PC gamer, run and gun your butt over to the Steam page and put the game on your wishlist.

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!