n-Space Talks Nintendo 3DS Pixel Tech

Nintendo3DS.jpg

Shawn Leaf, Technical Director at n-Space, a developer that has pulled off some pretty impressive graphical performances on the current Nintendo DS (including all the Call of Duty games), has posted a blog analyzing the potential pixel tech behind Nintendo’s next handheld, the 3DS.

More specifically, Leaf explains per-pixel lighting, a computer graphics technique that greatly improves render quality by calculating the lighting at each pixel that gets painted on screen, as opposed to vertex lighting which only calculates lighting at the vertices of a 3D model. By his math, he projects that the 3DS GPU will allow them to repaint the 3DS’s two screens 49 times per frame, compared to the PS3 and Xbox 360 which are capable of 32 times per frame at 1080p and 72 times per frame at 720p.

I’m not a game developer, so all these numbers and terms are a lot of mumbo-jumbo to me, and thus I’ll let you read n-Space’s complete explanation. But the exciting thing about the 3DS having per-pixel lighting is that it opens the door to normal mapping, a rendering technique widely used in console games to produce more detailed textures on low-poly models.

So all the early speculation about the 3DS having processing power close to that of the PS3 and Xbox 360 may not be that exaggerated after all. Of course, none of this can be corroborated until Nintendo releases specific 3DS hardware specs and more developers are able to work with the device, but so far it sounds like the 3DS is going to be one impressive gaming portable.

More on 3DS pixels… [n-Space Blog]

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!