Need for Speed: Most Wanted Revs Up on Wii U, New Features Riding Shotgun


Hey look, another big third-party game coming to Wii U months after appearing on the other consoles. Can someone please tell me again why I’m supposed to be excited about buying into this new console?

OK, sorry about the snarkiness. I kid because I love…

In all seriousness, it’s always a good thing any time a good game spreads onto as many platforms and reaches as wide of an audience as possible, so this week’s announcement from EA that Criterion’s 2012 holiday season open-world racing hit Need for Speed: Most Wanted is bound for Wii U glory deserves a welcoming embrace from owners of Nintendo’s latest gaming machine.


Need for Speed: Most Wanted will be “enhanced” for Wii U to boot, featuring a new Co-Driver local co-op mode in which one player drives the car using a Wii Remote or Wii U Pro Controller while a second player taps away on the Wii U GamePad to provide real-time map navigation assistance, control traffic flow, change the time of day, distract cops and activate performance boosters.

The Wii U GamePad will also be utilized for off-screen gaming as well as intuitive touch-screen interaction for things like equipping mods, changing vehicles and tracking stats and secrets.

The perks don’t stop there either. Out of the box, the Wii U edition will include the Ultimate Speed Pack, a content bonus containing five additional cars, including McLaren’s F1 LM, Lamborghini’s Aventador J, the Pagani Zonda R, the Bugatti Veyron Grand Sport Vitesse and Hennessey’s Venom GT Spyder.


Another cool touch for existing Need for Speed: Most Wanted players is how earned Speed Points on Wii U will be shared with a player’s profile from another console. Of course, I’m not sure why any one would want to buy the same game again just to play on another console, but maybe that’s just me.

Need for Speed: Most Wanted is due to cross the North American retail finish line on March 19th. Wii U owners, start your engines.

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!