Of Orcs and Men’s Styx Lands Starring Role in Master of Shadows


Remember Styx from the Spiders and Cyanide Studio co-developed RPG Of Orcs and Men? He was the roguish goblin sidekick to the brutish orc Arkail. Well, the sneaky Greenskin is now breaking out to star in his own game, announced today with the title Styx: Master of Shadows.

Described as a “infiltration game with RPG elements,” Styx: Master of Shadows will have players taking on the role of the titular goblin as he sneaks into the Tower of Akenash. Styx, a true master of stealth, theft, and murder, is on the hunt to discover his origins as the world’s first goblin and, like any good rogue, steal his way to great fortune by robbing a precious resource known as Amber from the Humans and Elves.

Here’s more information about the game, per publisher Focus Home’s press release announcement:

Battle your way to the top of the lofty Tower of Akenash through immense and vertiginous levels that highlight the vertical perspective. You will complete numerous missions with various objectives as you climb up – murder, information recovery, theft of precious artifacts, etc – and gradually reconstruct the puzzle that provides the key to the mystery of your origins. The levels are open and the objectives can be completed in various ways: you are therefore free to choose the best way to proceed and the most suitable strategy to employ to achieve and complete your mission objectives. But remember you’re a Goblin: if your target is twice your size, or more, you’re better off eliminating them silently. and in the back!

The premises of the Tower of Akenash are protected by many things: Humans of course, but also Elves whose science of magic cannot be overlooked, huge Orcs who have been victims of (more or less) successful experiments, but also other, stranger creatures. Guards, soldiers and other protectors of the Tower will adapt their behavior dynamically, depending on your actions: you better keep a low profile and prepare your plan of action beforehand. Study the guard patrols closely, use areas of light and shadow to your advantage, lure your target to a secluded area to assassinate him silently, or arrange “accidents” to remain undetected!

Styx: Master of Shadows also includes game mechanics right out of RPGs, so as you gain experience you will unlock new skills, special and impressive moves and new and lethal weapons in 6 talent trees! You will also acquire extraordinary powers from the Amber flowing from the Source Tree which will help you out of a tight spot, make you invisible to the eyes of your enemies and which you can use to generate “disposable” clones of yourself! Explore every inch of the levels and not only will you uncover clues about your past but also, and more importantly, valuable treasure that you can steal from under the noses and beards of the guards in the Tower of Akenash!


So, it sounds like it has a dash of Thief with a sprinkle of Dishonored, mixed into the rich and immersive dark fantasy world established in Of Orcs and Men. I can totally get down with that!

Developed by Cyanide Studio and published by Focus Home Interactive, Styx: Master of Shadows is scheduled to release exclusively on PC sometime later this year. Rest assured we’ll be following this game closely as its development continues.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!