Painkiller: Hell & Damnation Invites Players to Beta Testing Purgatory

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Man, it’s hard to believe the Painkiller franchise is still going strong. No matter how many other first-person shooters come along, it just keeps on trucking, never ceasing to entertain with its gargantuan bosses and fast-paced, physics-heavy running and gunning through hell.

The next installment, Hell & Damnation, is coming up fast, sights set on throwing back to the hardcore spirit of the original game, augmented by a gorgeous new Unreal Engine 3 sheen. If you want a chance to get in on the horror-shooter fun, plug in your email address at the game’s official website to sign up for the newsletter and register for a potential invite to the closed beta test. Also keep regular tabs on the Painkiller forums and Facebook page for periodic beta key “blitz giveaways.”

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Should you make it into the beta, you’ll be able to unleash hell in one level per available game mode, including Single Player, Network Co-op, Survival, Deathmatch, Team Deathmatch and Capture the Flag.

Still not interested? Take a gander at the new screenshots scattered about this page, and I bet you’ll be begging for a beta key in no time flat.

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About the Author

Matt Litten is a 28 year old from-the-womb gamer turned video game reviewer/blogger and current editor/owner/operator of VGBlogger.com. Matt got his first taste of gaming as a youngster on the NES and Atari, and the rest is history from there. In 2004, three years removed from high school and still looking for a career direction in life, Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com, and after a short stint as US Site Manager for AceGamez Matt turned his attention to VGBlogger, and to this day is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary.