Painkiller: Overdose Gets Patched Up

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DreamCatcher Games is proud to announce the release of a new game update for Painkiller: Overdose. The patch is compatible with the North American, UK, French, Italian, Spanish and German versions of the game and comes packing a number of tweaks and enhancements to the single player and multiplayer components. Hit the jump for the complete update log, then point your browser over to the Painkiller: Overdose website to download the patch.

Painkiller: Overdose Update:

SINGLE PLAYER

* Stat counting fixed
* Rebalanced idle comments

Tarot Cards
* Assault functionality fixed
* Ascendance functionality for Animal Farm and Ragnarok fixed
* Ascendance color fixed
* Hellish armor color fixed

Demon mode
* Fixed bug allowing the use of demon gun after demon mode

Weapons
* Fixed bug causing counting some destroyed projectiles as destroyable items

LEVEL CHANGES

ASTEROIDS
* Update of final battle (it’s longer and harder)
* Fixed position of spawn points of Demon hands
* Fixed monster count

AIR COMBAT
* New holy item
* New secret
* Update of final battle (it’s longer and harder)
* Item positioning fix
* Fixed spawn points under crashed plane
* New effects on crashed plane
* Changed the path of the plane meant to fly over.

DESERT
* Fixed position of health
* New secret
* Proper monster count (you can get Star for killing all monsters now)

RIOT
* Small fixes in item placement
* Lights in fifth arena fixed

FIELD AMBULANCE
* Object number fix
* Missing collision fix
* Fixed monster count

RAGNAROK
* Hammers fixed
* Ammo moved to reachable area
* Cerberus slightly tweaked
* Spawn point of Snow giant lowered
* Fixed monster count
* Fixed possible lockup in arena before Cerberus

DEAD MARSH
* Fixed spawn in the air
* Balanced level difficulty
* Fixed some missing collisions
* Textures on gravestones fixed

ANIMAL FARM
* Total number of monsters corrected
* Fixed flying crates in storeroom
* Some items moved to areas where can be destroyed
* Health added

POWER PLANT
* Wrong monster number opening slab too early fixed
* Fixed position of fire particles on train
* Fixed size and position of hurt zone on train
* Fixed monster count

LOONY PARK
* Fixed position of Pirate boss in last arena
* Fixed monster count
* Destroyable items fixed
* Zones fix

CATACLYSM
* Added a danger zone in the fire in the collapsed room
* Stone shader on monsters is now correct after load

STUDIOS
* Difficulty tweaked for Nightmare and Trauma
* Total number of monsters fixed
* Items moved for better destroying
* Health and ammo added

VILLAGE OF DAMNED
* Added missing texture on grate
* Fixed monster count

HAUNTED VALLEY
* Fixed monster count
* Fixed potential blocker in arena

JAPANESE MASSACRE
* Blood decals fixed
* Fixed monster count
* Health added

SOUNDS
Added missing sounds for:
* gong in Japanese massacre
* Rain in Field Ambulance
* Exploding barrel
* Crypt in Haunted Valley

MULTIPLAYER

WEAPONS CHANGES
* Fixed view distance on primary fire from the cannon gun
* Fixed Razor Cube’s appearance in opponent’s hand
* You can now only place 8 Egg Bombs at a time.
* Gorgon shoots more pellets (18 to 23)
* Egg Bombs have larger damage range, but deal less damage
* The Ectoplasmer deals more damage (80 to100)

LEVEL CHANGES

DM SPHERE
* Fixed sticky corners

Miscellaneous

* Extracting packs in the editor now works
* Fixed localization of some hardcoded network error messages.
* Fixed sound in story video for Italian language
* Fixed many text bugs in localizations

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!