Paradox Interactive to Publish Obsidian’s Infinity Engine Homage, Pillars of Eternity

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The golden age of RPGs came and went over the span of a few years during the late 1990s and early 2000s, when the Infinity Engine was used to produce classics like Baldur’s Gate, Icewind Dale, and Planescape: Torment. For me, those will forever be the greatest of the all-time RPG greats.

Obsidian Entertainment’s Pillars of Eternity, a smashing crowd funded success backed by over four million bucks in pledged cash, is an isometric, party-based, real-time-with-pause fantasy RPG designed to pay homage to these genre classics. A date hasn’t been set yet, but the game is scheduled to come out later this year, and as has just been announced, Obsidian has partnered with Paradox Interactive to help bring the game to market as it nears completion.

For backers in particular, this may raise one simple question: Why did I pledge money to the game’s development if it now has a publisher? The answer is just as simple: Obsidian is using all the crowd sourced money to focus solely on developing the game to the quality and scale promised in its Kickstarter campaign. Absolutely nothing is changing on the development side as Obsidian is maintaining full creative control over the IP and making all design decisions internally. Paradox isn’t providing additional development funding, but rather support in the form of marketing and distribution. That’s it.

Even more exciting, is the seemingly likely possibility that this newly formed alliance between Obsidian and Paradox will turn into a long-term partnership. I’m sure a lot of that will have to do with how well Pillars of Eternity does once it’s complete, but we could be looking at the beginning of a new RPG super power if all goes well.

If you still have questions about how this partnership affects Pillars of Eternity, Obsidian has posted an FAQ that should answer them.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!