PC Batman: Arkham Asylum Slips to September 15th, Gets NVIDIA PhysX Support


Still weighing which version of Batman: Arkham Asylum to get? Well, if your gaming rig is outfitted with an NVIDIA GeForce GPU the PC version is probably the version you’ll want to go with.

Today, Eidos, WB and NVIDIA have announced that the PC version of Batman: Arkham Asylum will feature support for NVIDIA PhysX technology, enhancing the experience with an extra level of detail and immersion you won’t get on the consoles. As you stalk the hallways of Arkham, volumetric fog will realistically flow around Batman’s body, and during combat litter and debris within the environment will become tossed about in the fracas. The asylum itself will also age and decay before your very eyes as pillars crumble to the ground and wall tiles chip and break off.

“Supporting NVIDIA PhysX technology has allowed us to add that little bit extra to the PC version of the game,” said Sefton Hill, Game Director at Rocksteady Studios. “As Batman interacts with the world, the aging asylum creates a more immersive, believable world which really draws the player in.”

Unfortunately the new addition of PhysX support means the developers need more time to work it in, and that means PC gamers will have to wait a bit longer than their console brethren for their chance to visit the dilapidated confines of Gotham City’s infamous loony bin — the PC version of a multi-platform game coming out after the consoles…there’s a real shocker!

The PS3 and Xbox 360 versions are still on for August 25th in North America (28th in Europe and Australia), but the PC version has been delayed a few weeks to September 15th in North America (18th in Europe and Australia).

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!