PlayStation 4 Isn’t Even Out Yet and it Already Needs a Patch

PlayStation4

When the PlayStation 4 launches next month on November 15th, a ton of features are going to be missing right out of the box, until the system is connected to the internet in order to download the day-one system software update version 1.50. Seriously, you won’t be able to play Blu-ray or DVD videos without first going online. The update will also be needed to activate features like remote play and second screen connectivity with the Vita, play as you download, online multiplayer, and more.

Fortunately, the update will come packaged in a tidy 300 MB download. But considering how slow PSN can sometimes be on the PS3 (I’ve had a few hundred MB downloads take upwards of an hour before), what’s going to happen when brand new PS4 owners are cramming online to download the update all at once? I can already see the internet exploding with gamers complaining about slow download times or download errors.

Additionally, the “suspend/resume mode which is a feature that keeps the PS4 system in a low power state and promptly takes users back to their game” won’t be available at launch, with or without the update.

Man, these next-gen launches are getting sad. With each passing day I find myself growing less excited about the new consoles rather than more. It should be the other way around.

Here’s the list of features that will be included in the 1.50 software update.

· Remote Play: Users will be able to access PS4 titles displayed on their living room TVs and play them on a PS Vita system over Wi-Fi networksby using PS4 Link*2*3. SCE anticipates that most PS4 titles will be playable on the PS Vita system through Remote Play*4.

· Second Screen: Users can use the PS4 Link*2 application for the PS Vita system, and PlayStation®App for iPhone, iPad, and Android™ based smartphones and tablets*5,to use these devices as second screens in supported titles. PlayStation®App has the ability to enable users to interact with games with their mobiles devices. For example on THE PLAYROOM, a title pre-installed in all PS4 systems that requires PlayStation®Camera, users can draw pictures on their mobile device screens and flick them towards the TV. The images then appear as a 3D object within the game.

· Record, take screen shots, and upload gameplay effortlessly: The PS4 system provides dedicated, “always on” video encoding systems that enables seamless uploading of gameplay. Users can share their epic triumphs by simply hitting the “SHARE button” on PS4 Wireless Controller (DUALSHOCK®4), take screenshots or scan through the last 15 minutes of gameplay, tag it and return to the game—the video uploads as the user plays. At the PS4 system’s launch in North America, users will be able to share their images and videos with friends on Facebook and screenshots with followers on Twitter*6.

· Broadcast and spectate gameplay: The PS4 system also enhances social spectating by enabling users to broadcast their gameplay in real-time to game fans around the globe, using Ustream and Twitch*7 live internet streaming services. SCE provides two ways for users to view live broadcasts. First, the Live from PlayStation® application on PS4 aggregates streams from all PlayStation® users. Second, users can spectate friends’ PS4 gameplay from PCs, and applications such as Ustream, Twitch, and browsers, which are installed on their mobile devices. These applications can be easily started up via PlayStation®App, and users can also use these applications to post comments to gameplay broadcasts. Furthermore, users with PlayStation®Camera can stream camera images and microphone sounds along with their live gameplay broadcast.

· Play as you download: This feature enables users to play supported digital titles as they are being downloaded*8. When a game is purchased, users can start playing after PS4 downloads a portion of the data, while the rest of the game is downloaded in the background during actual gameplay. Games may be downloaded in stand-by mode.

· Multi log-in: A maximum of 4 users can log-in to a single PS4 system simultaneously. These players can use their own save data to play games, and also earn trophies on their own Sony Entertainment Network accounts even when playing a multi-player game together on a single PS4 system*9.

· Party (Voice chat): By using the Mono Headset bundled with the PS4 system, users will be able to chat with up to eight friends enjoying different applications or games. Furthermore, users can use Party to chat between PS4 and PS Vita systems.

· Face recognition and voice commands*10: Users with PlayStation®Camera will be able to register their facial image onto their PS4 system, and login to their system using facial recognition instead of DUALSHOCK®4. Furthermore, users can use either the microphone of the Mono Head set connected to DUALSHOCK®4, or PlayStation®Camera to navigate through the PS4 home screen (PlayStation®Dynamic Menu) with voice commands to start up games and shutdown the system, among other features*11.

· Background music player: Users can enjoy gameplay while listening to music in the background with Music Unlimited, a cloud-based digital music service*12. Users can also voice chat with friends while listening to music.

· Online Multiplayer: PlayStation®Plus (PS Plus) members will be able to play PS4 titles online with other players via the network. PS Plus makes it easy for members to join available online multiplayer matches in a variety of ways, including the ability to easily join a game from a live stream broadcast or Party voice chats.

· Blu-ray Disc™ and DVD player: Users can enjoy not only gaming on their PS4 system, but also Blu-ray and DVD video contents*13.

And the accompanying fine print…

*1 Download data size of system software version 1.50 is about 300MB. Although dependent on users’ network environments, download of the update will take about 5~15 minutes with a broadband speed of 5~10Mpbs.

*2 The latest PS Vita system software version to be released soon will be required to use PS4 Link.

*3 Depending on network environment or titles, remote play performance may vary outside of the home.

*4 Remote Play will not be enabled on all games, including those that require peripherals such as PlayStation®Camera or certain third party peripherals.

*5 Depending on the version of OS or other conditions, users may not be able to use the application.

*6 Users must sign-up for individual accounts to use Facebook and Twitter.

*7 Users must sign-up for individual accounts to use Ustream and Twitch.

*8 Time it takes to begin playing will vary depending on game data size and network environments. Not all titles support this feature.

*9 Requirements for achieving trophies vary by titles.

*10 Voice recognition can be used without updating to system software version 1.50.

*11 Please refer to the online manual for recognizable voice commands.

*12 Offered by Sony Corporation. Visit the below website for further details. http://www.sonyentertainmentnetwork.com/music-unlimited/why-music-unlimited/

*13 At first time use, users must connect to the internet to activate this feature.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!