Prepare to Die, PC Gamers, Dark Souls is Coming for You

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Outspoken gamers sure are gaining a lot of power these days, for better in most situations but sometimes for worse. Outcry over Mass Effect 3‘s ending, for example, has caused BioWare to cave in and create a free ‘Extended Cut’ DLC to expand upon what some view as a lack of closure. Now, after successfully petitioning Namco Bandai to make it happen, FromSoftware’s mega-hit PS3 and Xbox 360 action-RPG, Dark Souls, is officially coming to PC. I guess the moral of the story is to speak up. Some of these game studios really are listening.

“Our fans demanded to see this game brought to the PC, and the noise they have made was simply too loud and too passionate to ignore,” said Hidetaka Miyazaki, Creative Director for Dark Souls at FromSoftware, Inc., “This also allowed us to dive back into the world of Dark Souls, offering a special edition of the game that offers more ways to die over and over again than ever before. Adding a whole new chapter to tell the tale of the Dark Knight Artorias was an opportunity we’re also proud to have taken, as we’ve managed to expand the experience for our biggest fans without compromising the balance of the core game that we worked so hard to create. This edition of the game is our gift to the fans.”

Releasing via digital download in North America on August 24th as Dark Souls: Prepare to Die Edition, the PC version will feature enhanced online matchmaking for quick co-op and PVP as well as an “untold chapter” in Lordran lore titled ‘Artorias of the Abyss’, which will consist of new enemies, bosses (including the Dark Knight Artorias himself), environments, NPCs, weapons, armor and more.

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Watching the trailer, I’m totally jealous. I love me some Dark Souls but don’t have a modern enough PC to run the game. Hopefully some day following the PC version’s launch, Namco Bandai will make the extra content available to console players as DLC. Maybe I should start a petition.

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About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!