Last night, Sony set me up with a voucher for the single-player Killzone 2 demo — the same demo you can gain exclusive early access to by pre-ordering the game at GameStop. I was hesitant to play it at first. Not to say I didn’t want to play it, it’s just that I’ve come to find that most demos tend to serve as nothing more than buzzkills, especially for uber-hyped games such as this. Take the BioShock demo. I played that sucker so much that by the time the final product came out the wow factor had worn off some and I immediately regretted not having skipped the demo and toughed it out until the full game launched.
Because of this, I wrestled with myself over whether or not to risk the same thing happening with Killzone 2, but ultimately the opportunity to get a sneak peek at such a high profile game was too tempting to pass up. That said, I went into the demo, played through it one time and called it quits. I just wanted to get a taste of it, nothing more.
Obviously, the first thing that immediately jumped out at me was just how impressive the game looked. Screenshots and trailers have already proven that Killzone 2 is one of the most graphically impressive games ever, but all the screenshots and trailers in the world still won’t prepare you for just how unbelievably detailed, fluid and technically sound the game truly is when you see it playing out on an HD screen right in front of you. Everything seemed so polished too, which is a far cry from the considerably unpolished (aka buggy as hell) PS2 original — the original was still a great game by the way, despite the heavy bashing it took.
I knew to expect a graphical stunner of a game, though, so the main thing I really wanted to get a quick feel for in the demo was the gameplay. Again, I was amazed at how polished the game handled. The gunplay was solid as a rock, the controls precise and intuitive, the cover system superb, the enemies intelligent, the death animations frighteningly realistic and the atmosphere dramatic and intense. What pleased me the most, however, was how powerful and weighty the shooting mechanics felt. The weapons have that tactile heft to them that you look for from a triple-A FPS.
Overall, my impressions of the Killzone 2 demo couldn’t be any more positive. However, there were a couple of minor quirks I picked up on that are worth mentioning. For one, I thought the menu screens were annoying as hell. They like bounce and flicker like a scrambled TV signal or something, which for me made it difficult to look through the options. The character dialogue and voice acting also didn’t seem particularly inspiring, which unfortunately is consistent with criticisms pointed out in many of the early reviews.
From my bite-sized demo run, I’d say Killzone 2 is totally deserving of all the hype, and then some. Only spending about 10-15 minutes with the demo, I obviously didn’t thoroughly examine every nook and cranny like I will the full game, but the short demo time was all I needed to confirm that Killzone 2 will be a great game. Just how great is what’s still left to be determined, and we’ll all find that out soon enough.
Check back on or shortly after the game’s February 27th launch — depending on when I’m able to get a final copy in to play — for my full review.
I think it is good they are offering a demo. Personally I had done a ‘gaming resolutions’ article at GamerDad back in ’05, and one thing I said was to always play demos when available – especially after the Deus Ex: Invisible War debacle! But I see your point – they should only be played once to get a feeling, not overplayed to ruin the experience. Glad this was a positive experience- the PS3 certainly needs them!
Oh yeah, it’s definitely a good thing there is a demo. I know most gamers find demos extremely helpful, and I do too for games that are under the radar or of iffy quality. But with the big games I try my hardest to wait for the full game so I can take in the experience all at once. Just a personal preference.
And trust me, the PS3 already has plenty of great games going for it, it’s just rarely reported that way in the mainstream. Sony’s first-party exclusives are unmatched and worth buying a PS3 for alone, in my opinion.
I have mixed feelings about avoiding demos … like I said, the sequel to Deus Ex, one of the best games of all time, was certainly a AAA game … and a total waste of $50. But that is a rarity – generally I agree, I use it to screen games like ‘I of the Dragon’ to know I shouldn’t buy them!
As for the PS3, I wasn’t saying there are no good games – just that any positive press it can get is helpful. Being last with the lowest software and hardware sales after being first for both in the previous generation means constantly battling people saying you are d0med!