Prince of Persia Dev Diary 1: World Structure, Roof Running and Combat

Fresh in from Ubisoft today is the debut installment in the Prince of Persia development diary series. In this first episode, Ubisoft’s Montreal team gives you a behind-the-scenes look at the game’s open-world structure, the Prince’s new roof running ability and the cinematic combat system, which interestingly enough was inspired by Final Fantasy VII: Advent Children and the Soulcalibur series. Man, this game just keeps on looking better and better!

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Prince of Persia ships this holiday season for PC, PS3 and Xbox 360. Check back soon for dev diary #2.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!