Project Cars Has Been Delayed Yet Again

ProjectCars

Slightly Mad Studios just can’t seem to get Project Cars‘ engine firing on all cylinders in order to meet a launch deadline. But hey, it’s always better to leave the car in the garage until it’s ready than to put out a total junker.

The gorgeous-looking racing sim once planned to ship back in November was first moved to March of this year. No big deal. Then last month the news hit that the game’s launch had shifted from March to April. Now, another month later, the release date has been pushed back even further, switching from April 2nd on PC and April 7th on PS4 and Xbox One to a soft mid-May launch window. Who knows what will happen with the Wii U version at this point.

Unlike before, no specific dates have been set this time, which seemingly leaves the door open for more wiggle room. Which is understandable, because it would look even worse to pinpoint an exact day on the calendar only to miss it once again.

So sit tight, race fans. And don’t worry, your patience will be rewarded with some form of free day one content to be announced later. That tease and Slightly Mad’s official comment about the delay is pasted below:

“Despite our long heritage and pedigree in making critically-acclaimed racing games, Project CARS is by far the grandest and most intricately detailed of them all. Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We’re absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that’s what they’ll receive” said Ian Bell, Head of Studio at Slightly Mad Studios. “Again, we want to thank our fans for their support and patience on this matter. There’s a high expectancy from racing fans around the world that Project CARS is going to be an exciting new contender in the simulation racing space and we firmly believe gamers deserve it to be in its most complete and polished state when they come to play it on day one. And since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free content to all players as compensation for this short delay and as acknowledgement of how grateful we are. This gift, that we’re sure is going to excite fans, will be available from day one and revealed shortly. Keep an eye on our website for more info.”

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!