Quantum Conundrum Thinks Outside the Box, Then Makes it Fluffy


The first-person environmental puzzle game from Airtight Games, led by Portal co-creator Kim Swift, has its official E3 2012 trailer, a trailer that may go down as having the best tagline of any E3 trailer this year.

In other more important news, publisher Square Enix has announced a launch date for Quantum Conundrum. Professor Fitz Quadwrangle’s manor of puzzle pandemonium will open its doors to PC gamers first, releasing exclusively on Steam beginning June 21st. Versions for PSN and XBLA will follow later on during the summer.

The Steam version is now available for pre-purchase in two forms: a $15 standard edition and a $20 Season Pass bundle with bonuses that include three pieces of exclusive Team Fortress 2 gear, a downloadable copy of the game’s soundtrack and future access to two DLC puzzle packs. Pre-purchasing before June 20 knocks off 10%, bringing the respective prices down to $13.49 and $17.99.

Quantum Conundrum‘s similarities to a certain Valve puzzle game are undeniable, but the game world does have more color and a far more whimsical personality than the sterile test chambers of Portal, and the dimension-shifting gameplay appears to veer off to explore new and exciting puzzles solving possibilities.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!