Red Steel 2, Splinter Cell: Conviction Pushed to 2010


Ubisoft’s holiday ’09 lineup has taken a serious hit today with the publisher announcing delays for two high profile titles. Both Red Steel 2 for the Wii and Splinter Cell: Conviction for PC/Xbox 360 have been pushed from the third fiscal quarter to the fourth fiscal quarter, a move that sees both games slipping into the release period between January and March of 2010 and leaves Assassin’s Creed 2 as Ubisoft’s primary breadwinner for the holiday season.

These delays have also led to the delay of two other titles. The next Ghost Recon and secretive survival/adventure game I am Alive, which were both originally scheduled for the Q1 2010 launches now taken over by Red Steel 2 and Splinter Cell: Conviction, have joined Ubisoft’s lineup for fiscal 2010-11 which runs from April 1, 2010 to March 31st, 2011.

News of all these delays comes on the back of Ubisoft’s first-quarter financial release which reports a 51% decline in sales from last year.

Yves Guillemot, Chief Executive Officer, stated: “We are currently experiencing a very sharp slowdown in our sales for Nintendo DS as well as sales of back-catalog titles, in the context of a market that is tougher than anticipated. This will have a significant impact on our first-half showing. Against this backdrop, the solid performance of our Wii titles combined with the successful launches of Anno and Call of Juarez are points of satisfaction and demonstrate that good products are continuing to sell well. We are disappointed that we have to postpone the release of several major games but we consider that this choice is the best one in the long-term interests of Ubisoft. Lastly, we are having to adjust our full-year targets to take into account the fall in business over the first half. The excellent response to our games at E3, as well as the high buzz generated for titles such as Assassin’s Creed 2, Splinter Cell Conviction and Avatar, reinforce our belief that the company can achieve strong growth in the second half of the fiscal year.”

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!