Has Capcom learned its lesson about chopping out bonus features to sell as post-launch downloadable content? I’m sure there will be a steady stream of Resident Evil 6 DLC to come following its October 2nd launch, so probably not. But the game’s growing out-of-the-box feature set is beginning to remind me a whole lot more of the older RE titles which always had a bunch of cool extras to unlock.
Confirmed this week to be included as unlockables in Resident Evil‘s sixth main video game outbreak, are an Ada Wong campaign and an Agent Hunt Mode.
By completing the three main campaigns, one each starring the other playable characters Chris Redfield, Jake Muller and Leon S. Kennedy, Ada’s campaign will become available. Ada’s campaign will take players through unique missions providing a different perspective on the storyline with occasional interactive crossover moments with the game’s other stars. However, as a solo operative she won’t have a co-op partner tagging along (thank God!). She’s also a crack shot with the crossbow. Watch Ada in action here.
The other mode is potentially even more interesting. Agent Hunt Mode, available upon beating at least one of the campaigns, gives players the chance to take control of a zombie or other virus-infected mutant and invade another player’s solo or co-op game. So what, I guess that makes it sorta like Resident Evil‘s take on Demon’s Souls‘ infiltration mechanic. I can dig that. And don’t worry, if you prefer to avoid trolls, the option to allow player-controlled hunters can be toggled off.
This checklist runs down how Agent Hunt Mode works (gameplay footage can be viewed here):
· Complete the main campaigns for either Leon, Chris or Jake to then unlock the Agent Hunt stages for each of those respective campaigns
· When creating an RE6 gameplay session a player has the option to allow/not allow Agent Hunt
· When a hunter searches for a session to join they will see whether or not other players from around the world want to allow hunters into their game
· The hunter then picks another player’s session to join and jumps into that session (Please note only certain stages will be available for Agent Hunt sessions.)
· The agent side can be either a single human player with an AI partner, or two human players in co-op mode. Up to two separate hunters can join an Agent Hunt session. When a hunter dies they respawn in the same session as a different random enemy from that area.
· If the hunter eliminates the agent then they will be taken to a ‘hunt successful’ results screen where they can join another session if they wish.
· If the agent is eliminated then their game session will end exactly as if they had been playing a standard game session with CPU enemies.
· If the hunter quits the session then the agent’s game continues as normal with all AI enemies.