Warning: Cannot modify header information - headers already sent by (output started at /home/content/90/11877990/html/index.php:4) in /home/content/90/11877990/html/wp-includes/feed-rss2-comments.php on line 8
Comments on: Review: Daylight http://www.vgblogger.com/review-daylight/26083/ Celebrating geek culture -- Books, Gadgets, Video Games & More! Wed, 30 Apr 2014 15:52:21 +0000 hourly 1 By: VGBMatt http://www.vgblogger.com/review-daylight/26083/#comment-2888349 Wed, 30 Apr 2014 15:52:21 +0000 http://www.vgblogger.com/?p=26083#comment-2888349 freemantim The whole Twitch thing is just a big gimmick to me, which is why I didn’t bother mentioning it in the review. To me that’s something that is more interesting to watch over a stream than it is for the actual player. Then again, I have no interest in sharing gameplay streams to begin with so I’m the wrong guy to ask anyway.

A dark horror game seems like the perfect showcase for a new engine’s capabilities if you ask me. It’s a fairly small game world so you’d think they’d be able to cram in a ton of detail and lighting tricks. The lighting is great by general standards, but it just seems like it should be better with UE4. Of course, the modularity of the procedurally generated level design probably put some limitation on how detailed the developers could go, which is another reason why this game would have been so much better without the randomized maps.

]]>
By: freemantim http://www.vgblogger.com/review-daylight/26083/#comment-2888335 Wed, 30 Apr 2014 12:23:43 +0000 http://www.vgblogger.com/?p=26083#comment-2888335 I watched a bit of Daylight being streamed on the PS4 last night.  I like the idea of stream watchers being able to mess with the person playing the game.  Input options to make screams play out in the game, or tweak the lights or mess with the phone adds to the randomness.

Of course if you can avoid damage by simply not looking at enemies, then that sort of lessens the effect.

I would imagine that UE4 isn’t necessarily showcased by a dark corridor non-FPS, but the lighting effects (from what I saw in the stream) looked pretty impressive.

]]>