A dark horror game seems like the perfect showcase for a new engine’s capabilities if you ask me. It’s a fairly small game world so you’d think they’d be able to cram in a ton of detail and lighting tricks. The lighting is great by general standards, but it just seems like it should be better with UE4. Of course, the modularity of the procedurally generated level design probably put some limitation on how detailed the developers could go, which is another reason why this game would have been so much better without the randomized maps.
]]>Of course if you can avoid damage by simply not looking at enemies, then that sort of lessens the effect.
I would imagine that UE4 isn’t necessarily showcased by a dark corridor non-FPS, but the lighting effects (from what I saw in the stream) looked pretty impressive.
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