The Titan Graveyard is a lonely place for one man and Pigsy is just plain bored of living by himself. Sure, his robotic sidekick, Truffles, is a faithful friend, but Pigsy loves the ladies and desires a different kind of companionship…if you know what I mean.
And so, Monkey and Trip’s porcine gadgeteer of a companion breaks free from his NPC role in Enslaved: Odyssey to the West and ventures out on his own in a surprisingly compelling and heartfelt DLC side story titled Pigsy’s Perfect 10.
Pigsy’s ‘Perfect 10′ is, of course, a fembot (female robot) with a huge rack, who he carefully blueprints and fantasizes about before braving the mech-infested wasteland in search of the necessary components to build his dream lover.
To be perfectly honest, I didn’t much care for Pigsy during the main game, as I really just saw him as the token comic relief character thrown in the middle of the dramatic storyline and relationship I was more invested in between Monkey and Trip. But this DLC completely changed my mind and endeared him to me as a likable character far beyond what I was expecting, and you can credit the narrative mastery of Ninja Theory for making that happen.
The story in Pigsy’s Perfect 10 is so well written, striking an even balance of comedy, wit, drama and action in a tidy three-hour prequel that does everything to avoid clashing with Enslaved’s main storyline, yet manages to develop deeper back story that makes you further appreciate the world and characters Ninja Theory created. Richard Ridings’ standout voice acting performance brings it all together, and the interplay between Pigsy and Truffles throughout their adventure is light-hearted fun, punctuated by an ending so touching and so poignant that it may just bring a tear to your eye.
Pigsy’s Perfect 10 has far more to offer than extended plot, too. New gameplay surprises abound, as Pigsy’s plump physique and limited combat skills force you into a completely different play style than what’s featured in the main game. Here, stealth is of supreme importance, because Pigsy simply doesn’t have the brute and brawn to confront mechs all up close and personal like – and Ninja Theory achieved great success in making the gameplay feel tangibly different by designing and animating everything based on his character and personality. The way Pigsy waddles around, struggles to climb over barriers, and crawls on all fours — like a…pig! – is charming in a strangely hypnotic way, and also plays in stark contrast to Monkey’s graceful and effortless athleticism. Nothing Pigsy does is effortless, that’s for damn sure!
To make up for his lacking physical prowess, you must sneak him through dangerous areas, crawling from cover point to cover point, monitoring enemy patterns and turret locations with the help of Trouble Vision (a night/thermal vision view mode), and using Pigsy’s trusty hookshot to reach higher vantage points from which you can pick mechs off from afar with a sniper rifle.
Pigsy, with help from Truffles, gradually unlocks four different bomb devices as well, including a detonating bomb good for destroying parts of the environment and taking out a group of mechs in one fell swoop; a divertive hologram to draw the gaze of nearby foes so you can sneak by; an EMP to stun mechs so you can pick them off with ease or make a daring escape; and a befriending bomb that brainwashes a mech into turning on his pals. And the game does an outstanding job of getting you to mix and match all of these gadgets to clear each scenario.
As the adventure progresses, you must face a number of tough mech wave attacks that challenge your ability to set traps and snipe mechs with speed and precision before they close in around poor Pigsy, and by the end I felt like I’d faced a far more robust challenge than that of the main game. Of course, the flashing guide markers do return and make the few timed platform moments and escape sequences feel on-rails easy. But I suppose Ninja Theory couldn’t change EVERYTHING.
All ribbing aside, Pigsy’s Perfect 10 is a slam-dunk buy for each and every gamer who still has a copy of Enslaved by their side (which I hope is a lot of you out there, because the game deserves to be owned, played and cherished). $9.99 / 800 MS Points gets you three hours of captivating storytelling, challenging new gameplay, gorgeous scenery further enhanced by the addition of stereoscopic 3D (if you have the TV set to display it), and even some extra collectibles like pin-up posters, food items and new Achievements/Trophies for added value.
Pigsy may not have found his ‘Pefect 10’ (or does he?), but if this turns out to be the last we see of Enslaved, Ninja Theory couldn’t have brought Pigsy, Monkey and Trip’s odyssey to a more perfect end. (If you still haven’t played the full original game, read our review here.)
+ Incredibly well written story adds even greater depth and character to the Enslaved universe
+ Turns Pigsy into a star deserving of his own full spin-off (are you listening, Ninja Theory?)
+ Completely different gameplay experience from the main game
+ Good value-to-content ratio
– Flashing environment guides still annoy the hell out of me
– This is may just be the last we’ll see of Enslaved
Platform: Downloadable content for Enslaved: Odyssey to the West on PS3/Xbox 360 (reviewed on PS3)
Publisher: Namco Bandai
Developer: Ninja Theory
Release Date: 11/23/2010
ESRB Rating: Teen
Source: Review code provided by publisher