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Comments on: Review: Nexuiz http://www.vgblogger.com/review-nexuiz/14540/ Celebrating geek culture -- Books, Gadgets, Video Games & More! Tue, 27 Mar 2012 13:56:21 +0000 hourly 1 By: Aaron R. Conklin http://www.vgblogger.com/review-nexuiz/14540/#comment-1950132 Tue, 27 Mar 2012 13:56:21 +0000 http://www.vgblogger.com/?p=14540#comment-1950132 I really think this game will find its audience on Steam. The designers obviously took a ton of care in putting it all together, but in the 360’s case, they’re giving something that already exists to an audience that probably isn’t that excited to get it.

Sensitivity options help a little, but not enough. Sliding off cliffs sucks.

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By: Matt Litten http://www.vgblogger.com/review-nexuiz/14540/#comment-1948828 Tue, 27 Mar 2012 03:12:54 +0000 http://www.vgblogger.com/?p=14540#comment-1948828 Yikes. That’s pretty stunning that there are only two match types for a small 4-v-4 FPS. Shame this didn’t turn out better, the dynamic mutators look really cool.

Bethsoft and id’s Quake Arena Arcade from a year or so ago had some similar difficulties meshing console controller play with the fast twitch gameplay style better suited to mouse and keyboard, but after fiddling with the sensitivity options it felt pretty comfortable.

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