Review: Paper Mario: The Thousand Year Door

Recently I’ve been playing this game called Paper Mario: The Thousand Year Door for the GameCube. You may have heard of it. It’s surprisingly enjoyable. I’ve always been a fan of the Nintendo’s RPGs (Earthbound, Mario RPG, Paper Mario, etc.) and expected this to be pretty run-of-the-mill RPG fair, but it turns out that this addition to Nintendo’s RPG selection has as much depth, if not more than Earthbound for the Super Nintendo. I was expecting it to be a straight-forward story where I would be able to finish up in 15 hours, but I’m already 11 hours into it and have only completed the second chapter (out of 8 I believe, not quite sure on that).

One of the features that add to the play time is the amount of side quests and mini games available to you. I’ve spent about two hours alone just to resolve what the game refers to as “Troubles”. Basically it’s a side quest selection shop where you help out one of the townsfolk with a small task, such as finding a guy that is committing credit card fraud or delivering a package. The quests range anywhere from right in the main town to other areas that you’ve previously explored and the rewards range from coins to special tips or items that unlock mini games at the local casino.

Much like the original Paper Mario, you’re accompanied by one other party member at all times. These party members provide unique benefits both in an out of battle. For example, when outside of battles one party member will give you information on people and places while another will allow you to reach treasures or ! blocks that are normally inaccessible to Mario alone. In battle each party member has a unique special move relating to their main method of attack.

An addition that I like is the ability to utilize your two-dimensionality to transform yourself into a paper airplane to traverse gaps or large walls, a paper boat to travel across deep water, and the ability to turn 90 degrees making yourself paper thin to walk through tight spaces. This adds a new dimension to navigating outside of battle and solving puzzles.

If you own a GameCube, I strongly suggest you pickup this game. It’s a solid RPG which is something that Nintendo’s recent systems are not well known for.

About the Author

Having over 25 years of gaming experience, Zach knows a thing or two when it comes to one of his favorite entertainment activities. Additionally, he has also written many articles previewing and reviewing titles which can be found in various places around the net, including