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Comments on: Review: Plants vs. Zombies Pinball http://www.vgblogger.com/review-plants-vs-zombies-pinball/17625/ Celebrating geek culture -- Books, Gadgets, Video Games & More! Tue, 18 Sep 2012 23:41:11 +0000 hourly 1 By: Matt Litten http://www.vgblogger.com/review-plants-vs-zombies-pinball/17625/#comment-2324211 Fri, 07 Sep 2012 17:17:07 +0000 http://www.vgblogger.com/?p=17625#comment-2324211 I’ll third PvZ being Zen’s easiest table, as multiball and extra balls come in steady supply — I set a high score of 150 million on only my second attempt!

But I think it makes total sense given the license and love that there is a table like this in the lineup. Zen’s done tons of tables that take proper pinball skill to get even a halfway decent score and plenty that are in the middle area, so I think it’s great to have a table that is a bit less demanding to provide balance on the other end of the spectrum. Of course, Zen also provides different operator settings and such for all the tables. I haven’t looked, but I’m sure there are ways to make the table more difficult.

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By: Tim Mack http://www.vgblogger.com/review-plants-vs-zombies-pinball/17625/#comment-2323975 Fri, 07 Sep 2012 12:16:18 +0000 http://www.vgblogger.com/?p=17625#comment-2323975 I would agree that this is an “easy” table in that ramps and railways aren’t overly tricky to hit and there aren’t too many dead zones where balls coming back down from a ramp don’t immediately drop past the main flippers or down the right or left.

I wouldn’t necessarily call it an easy table because it doles out extra balls a lot. I too thought it was a fluke that I had managed to rack up so a large score on my second or third attempt, but I prefer to think that Zen has done just a bit of tweaking with their engine or ball handling because while this table seems downright easy, some of the tables from the Marvel collect that I thought were downright frustrating seem to have just enough changed to make the table almost worth playing. Specifically Iron Man. Blade was another one that I didn’t quite enjoy before, but now it has become a bit less frustrating.

The other thing I’m curious to hear about is whether or not the PinballFX shell received an update to include 3D. ZP2 now supports 3D for all tables on the PS3 and hot damn does that make a huge difference in how to play the tables. At first I didn’t think it would really make a difference but I found that the camera zoomed around less to follow the ball because there was a true depth of field that helped me judge where the ball was in relation to the various bumpers and flippers without needing the camera to follow the ball. I would assume that the improved depth of field was present on the 3DS version, but with such a small screen compared to even a 24″ TV I can’t help but think that the effect would be diminished.

One other thing to note with the Cross Buy feature on ZP2 is that I’ve earned my trophy for getting the required Pro Score (of minimally 2000) while playing on the Vita and even though my Pro Score applies to the same account on the PS3 that trophy hasn’t popped. I’m not sure if that is a known bug, but something that should pop eventually I’m sure.

Personally I’m glad that Zen was able to get the FX2 shell wrapper base applied to the PlayStation ecosystem so that all tables going forward can be played without having to load up two different games. Having that base system carry over to the Vita as well is a nice bonus. Having all of my original tables import without a fee is the creamcheese icing on the cake!

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