Sabotage Becomes Velvet Assassin

Velvet Assassin Art.jpg

Sabotage, though a perfectly suitable title for a stealth-action game set in WWII, definitely has a somewhat generic ring to it, and obviously Replay Studios and Gamecock felt the same way as they’ve changed the title to the much more unique and catchy Velvet Assassin. Ah yes, Velvet Assassin, now that sounds a WHOLE lot better I think. Here’s what Replay and Gamecock had to say about the name change:

“Rather than a trite, overused, and generic working title like ‘Sabotage,’ ‘Velvet Assassin’ captures the heart of what we’re trying to accomplish,” said Sascha Jungnickel, Creative Director at Replay Studios. “From the start we’ve wanted a game with a strong female lead that stays true to the history of Violette Szabo while pulling players into a world of dark intrigue.”

“Most of the time a name change happens because it’s not ‘catchy’ enough or because the marketing team didn’t like it,” said Tim Hesse, Executive Producer at Gamecock Media Group. “I have to say, the Replay crew have outdone themselves by making Violette into one of the best looking stealth-killers ever. This game has come so far since last year that Sabotage just didn’t do the game justice – ‘Velvet Assassin’ sums up every aspect that makes this game great.”

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!