The quests are pretty good, I thought. Some are the generic fetch/hunt type seen in RPGs for ages, but they get much better.
]]>Minor issues: awful voice acting, controls do not always feel responsive (got stuck on a lamppost and clicking on an object did not move there a couple of times), physics causes dead bodies to twitch indefinitely. Would be sort of nice for a hack’n’slash to make the random fodder not seem so obvious – not really a criticism of Sacred 2 but it was just rather obvious looking at the enemies wandering in circles waiting to get killed.
The large world and other pluses may well outweigh these things but when you get bored during the opening monologue, it isn’t a good sign for the story.
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