Sacred 3 Gets a Standalone Side-scrolling Brawler Prologue. Say wha!?

SacredCitadel

Not much shocks me these days when it comes to new game unveils, but the announcement for Sacred Citadel definitely made my jaw drop to the floor in disbelief when Deep Silver’s press release fell into my inbox.

Actually, it took me a little while to realize exactly what the game was. I saw “Sacred Citadel” and “side-scrolling brawlers” in the headline, but didn’t immediately put it together that this was a new game in THE Sacred action-RPG franchise.

Sacred Citadel will, in fact, serve as a standalone prequel that will reveal an “intriguing secret about the Seraphim” that will directly link in to the next full Sacred installment, Sacred 3, both of which will be releasing in 2013. Citadel will be released via digital download on PC, PSN and XBLA, and I’m assuming Sacred 3 will be a full retail title.

Citadel will take place in the familiar realm of Ancaria, but as a side-scrolling arcade beat-’em-up it will be mechanically and stylistically different from the main Sacred action-RPG titles. Players will band together as their choice of hero from several classes, including the Safiri Warrior, the Ancarian Ranger and the Khukuri Shaman, and proceed to brawl Golden Axe-style through an epic quest to defeat Lord Zane and his army of Grimmocs. You can expect light RPG skill development, mounts, towns, combos and drop-in/drop-out co-op for up to three players.

Developed by Southend Interactive, Sacred Citadel has a lovely 3D cel-shaded graphical style going on. I don’t necessarily understand why Deep Silver had to attach the Sacred name to this game as it doesn’t remind me one bit of the previous titles, but whatever, it looks pretty damn awesome and I’m totally down to give it a go when it launches next year.

View the first trailer and screenshots below.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!