Not much shocks me these days when it comes to new game unveils, but the announcement for Sacred Citadel definitely made my jaw drop to the floor in disbelief when Deep Silver’s press release fell into my inbox.
Actually, it took me a little while to realize exactly what the game was. I saw “Sacred Citadel” and “side-scrolling brawlers” in the headline, but didn’t immediately put it together that this was a new game in THE Sacred action-RPG franchise.
Sacred Citadel will, in fact, serve as a standalone prequel that will reveal an “intriguing secret about the Seraphim” that will directly link in to the next full Sacred installment, Sacred 3, both of which will be releasing in 2013. Citadel will be released via digital download on PC, PSN and XBLA, and I’m assuming Sacred 3 will be a full retail title.
Citadel will take place in the familiar realm of Ancaria, but as a side-scrolling arcade beat-‘em-up it will be mechanically and stylistically different from the main Sacred action-RPG titles. Players will band together as their choice of hero from several classes, including the Safiri Warrior, the Ancarian Ranger and the Khukuri Shaman, and proceed to brawl Golden Axe-style through an epic quest to defeat Lord Zane and his army of Grimmocs. You can expect light RPG skill development, mounts, towns, combos and drop-in/drop-out co-op for up to three players.
Developed by Southend Interactive, Sacred Citadel has a lovely 3D cel-shaded graphical style going on. I don’t necessarily understand why Deep Silver had to attach the Sacred name to this game as it doesn’t remind me one bit of the previous titles, but whatever, it looks pretty damn awesome and I’m totally down to give it a go when it launches next year.
View the first trailer and screenshots below.